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Simon Brown

NormalMapPlus v1.0

15 posts in this topic

Based on harold's public domain plugin that he no longer supports (LINK). Note that the source is based on output from Reflector and i've done little so far besides getting it working.

Source

Download (Click NormalMapPlus.zip)

w9jwk0.png

efnpqh.png

Edited by Simon Brown
Updated link to original plugin.
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Brilliant! Thanks so much Simon.

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Cool :D

Would you mind giving me a quick overview of the changes that were necessary to make it work again?

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Roughly:

1. I created a new effect using IndirectUI and copied the OnRender method out of the output from Reflector.

2. I copied the Float4 class across and changed the code in the OnRender method to use it instead of looking for it as a nested class.

3. I fixed the casting errors.

The source is here: http://github.com/simonbrown/NormalMapPlus

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Hi Simon, is this plugin still supported? I tried the link provided but all I get is the source in a zip file. Sorry, but I don't know what to do with the source. I looked in your plugin pack and didn't see it there. Any chance of getting it as a dll for the current version of PdN? Thanks :D I use the height field to normal map for textures quite a bit and this plugin looks to be something I could really use. :D:D

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It's in the "downloads" section.

I have it now, thank you Simon. For some reason I could not access the downloads area from my home connection, but here at my office it opened up quickly and I was able to download the dll. Thank you very much, I am sure I will find this to be a valuable plugin.

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I have it now, thank you Simon. For some reason I could not access the downloads area from my home connection, but here at my office it opened up quickly and I was able to download the dll. Thank you very much, I am sure I will find this to be a valuable plugin.

Hi Simon,

I tried downloading your normal map plus plugin but all i get is this one which i assume is the unsupported one

[/url]Kindly refrain from linking to illegal ripoff sites. Thanks./Features/Effects/Plugins/Color/Normal_Map/"]My link

would you be able to supply a direct link to the dll file please

Edited by joduffy
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Find the (functioning) link in the first post of this thread.

The URL you posted is an illegal site that rips off the hard work of plugin authors. As you can see the URL is removed whenever posted.

For your own security, NEVER download a plugin from any other site except this forum (or from links posted on this forum).

If you have downloaded from another site (especially a huge pack of plugins) I suggest you delete them all and download them again from here.

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Find the (functioning) link in the first post of this thread.

The URL you posted is an illegal site that rips off the hard work of plugin authors. As you can see the URL is removed whenever posted.

For your own security, NEVER download a plugin from any other site except this forum (or from links posted on this forum).

If you have downloaded from another site (especially a huge pack of plugins) I suggest you delete them all and download them again from here.

Thanks for your help.

I deleted all the files and re-installed paint.net

I also went back to the first link on this thread and found the downloads options on the far right hand side.

Thanks for your help Ego and also to Simon for the plugin

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Glad I could help. I trust you've got this plugin working now? :D

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Simon,

 

I'm surprised to find artifacts in the normal maps created by this plugin.  As no one has reported this before, I assumed it was something unique to my system or I was doing something wrong.  I tried it on a different system, but got similar results.  One is a Dell laptop with an integrated GPU, the other is a Falcon NW with a discrete nVidia card.  The laptop is running Windows XP Professional, SP3.  The desktop is running Windows XP Home, SP3.

Although the artifacts appear to be present most of the time, they are most obvious when derived from artificial displacement maps with steep contours.

The following picture shows the displacement map on the bottom, an artifact free normal map created from it in the middle, and one showing the artifacts at the top.

  NormalMapIssue1.png

I also created a normal map while zoomed in near the center at 800%.  The resulting map is show below zoomed at 200% so you can see the artifacts more clearly.  Note that the portion that was visible on the screen does not have the artifacts.
NormalMapIssue2.png

The issue seems to be associated in some way with the aspect of the image and the zoom level when it is made.  I tried with and without antialiasing, and with both normal blending and overwrite.  I tried with the dimensions in pixels equal to powers of two and not.  These seem to have no affect.  I also tried NormalMapPlus in a new installation of Paint.Net (3.5.10) with no other .dlls in the Effects folder.

 

If I have missed something obvious, I apologize.  I understand that you converted this from someone else's work and may not be able to fix this.  I would like to know if others can reproduce my results.

 

Vince

Edited by Vince
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