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BlendModes Plus v2.3.5 (3/24/10)


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#1 APShredder

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Posted 21 October 2009 - 11:11 PM

BlendModes Plus


Download the plugin!


Download the source!



Have you ever wished that Paint.NET had more blend modes like some of those "other, more expensive" image editors? Well now your wish just came true! :lol: And now just for the low price of $500 FREE!

This plugin can be found in Effects --> Tools --> BlendModes Plus.

Basically, all you have to do is open the plugin, load an image, and choose your blend mode. Right now the current blend modes available are:

Normal
Additive
Average
Blue
Color
Color Burn
Color Dodge
Cyan
Darken
Difference
Divide
Exclusion
Glow
Grain Extract
Grain Merge
Green
Hard Light
Hard Mix
Hue
Lighten
Linear Burn
Linear Dodge
Linear Light
Luminosity
Magenta
Multiply
Negation
Overlay
Phoenix
Pin Light
Red
Reflect
Saturation
Screen
Signed Difference
Soft Light
Stamp
Vivid Light
Yellow

And even though this list is kinda long, I plan to add more blend modes before long.

Blend Mode Descriptions:
Here is just a quick rundown of what all the blend modes do.
Hidden Content:


The UI:
Posted Image

And of course, all questions, comments, suggestions, and crash logs are welcome. :wink:

Plugin Log:
3/24/10 - Organizer updated, multiple blend modes can be selected and moved at once.
3/13/10 - New blend modes added. (Additive, Color Burn, Color Dodge, Difference, Glow, Multiply, Negation, Overlay, Reflect, Screen)
Maximum and Minimum renamed to Lighten and Darken.
Organizational system added.
2/27/10 - New blend modes added. (Exclusion, Maximum, Minimum, Phoenix, Soft Light)
11/8/09 - Fixed some bugs.
11/8/09 - Copy From Clipboard Added, New blend mode added (Signed Difference)
10/30/09 - New blend mode added. (Vivid Light)
10/27/09 - New blend modes added. (Divide, Grain Extract, Grain Merge, and Hard Light)
10/25/09 - Plugin taken out of beta.
10/22/09 - Checkbox added to switch "layers".
10/21/09 - Beta version of plugin uploaded.

Edited by Ego Eram Reputo, 16 July 2012 - 02:56 AM.
Edited to fix caching error


#2 david.atwell

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Posted 21 October 2009 - 11:19 PM

Brilliant! We need more like this. This is what a plugin should be.

You know what? I don't care that it's still in Beta. I'm stickying it. :-)

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Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
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#3 APShredder

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Posted 21 October 2009 - 11:22 PM

:mrgreen: WOW! That has to be the fastest sticky I've ever seen! Thanks David!

#4 Crazy Man Dan

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Posted 22 October 2009 - 01:22 AM

Well, I tested some of yours against the equivalent blend modes in The GIMP - don't have Photoshop to test - and the ones I could test range from pretty close to spot-on. Burn and Color in particular don't seem to mesh luminosity-wise, but others - Dodge, Hue, Saturation, Value (Luminosity) - seem to be right close.

I've uploaded a 90% quality JPG as well as a full-quality PNG, in case you want to take a look.

JPG (1.37MB)
PNG (5.22MB)

I am not a mechanism, I am part of the resistance;
I am an organism, an animal, a creature, I am a beast.
~ Becoming the Archetype


#5 APShredder

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Posted 22 October 2009 - 01:26 AM

Thanks CMD! They do look pretty close, if I do say so myself. :)

#6 Illnab1024

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Posted 22 October 2009 - 03:08 AM

Also, if you want some kind of suggestions on how the math works in The GIMP, you can always download the source ;) Blend modes are in...
/app/base/base-enums.h:68 is the enum typedef,
/app/composite/gimp-composite-generic.c is where some math's at.


Additionally, for the sake of simplicity and being able to expand without getting confused really quickly, make an enum with all your blendmodes in it and a function of two surfaces (left-hand side, right-hand side) that uses the blend mode. It will be far less confusing than a huge switch in the middle of your render function. And also, with that, your drop-down list can just return the struct name instead of a string. Just a suggestion.
~~

#7 TopHATslash

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Posted 22 October 2009 - 10:10 AM

Wow, great work. I can definitely see a later version of this incorporated into PdN 4.0..

#8 Kemaru

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Posted 22 October 2009 - 10:20 AM

Incredible. I'm downloading it right away! :D

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#9 Boude

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Posted 22 October 2009 - 12:59 PM

I love you!
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#10 pipp92

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Posted 22 October 2009 - 01:33 PM

fantastic plugin
if this would be integrated in pdn it would be awesome
so it's a bit complicated if you have to load an image before applying a blend mode :-/

#11 Simon Brown

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Posted 22 October 2009 - 02:56 PM

if this would be integrated in pdn it would be awesome


..or if there was support for blend mode plugins.
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#12 pyrochild

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Posted 22 October 2009 - 03:07 PM

Cool plugin. You should add a checkbox to switch the order of the "layers."

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#13 APShredder

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Posted 22 October 2009 - 07:50 PM

Thanks everyone for your support and suggestions! :D

@Illnab: I'm trying out your suggestions right now, but I think I might just keep it like I have it for now.

@pyrochild: D'oh! I don't know why I didn't think of that. That'll be a great improvement for this plugin Thanks!

EDIT: Just uploaded the version with the checkbox that switches the "layers".

#14 Kemaru

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Posted 22 October 2009 - 10:31 PM

I must say, you're one of the fastest plugin authors to update. :)

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#15 flip

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Posted 22 October 2009 - 10:32 PM

This looks really useful. Thanks a bunch.

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#16 Blooper

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Posted 24 October 2009 - 09:47 PM

Excellent work, chap.

#17 APShredder

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Posted 25 October 2009 - 04:49 AM

Okay everybody, due to the great amount of satisfactory reviews I've been getting, I've decided to remove the beta label from the plugin. Everyone seems to be happy with it so far, and I haven't got a single complaint yet, so keep on enjoying it! :D

#18 LFC4EVER

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Posted 25 October 2009 - 10:56 PM

You, sir, make epic plugins. I thank you.
:mrgreen:

Merry Christmas

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#19 APShredder

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Posted 25 October 2009 - 11:43 PM

You're welcome. :)

#20 Goonfella

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Posted 26 October 2009 - 06:53 AM

Just downloaded the plug in and I`m very impressed. Well done. :wink:

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