How To Bolden Outlines from Scanned Images
Posted 05 March 2009 - 12:17 AM
I did this once to animate a ~100x120 dragon and it took a LONG time using Microsoft Paint to manually outline.
Can someone show me a way to get the program to do this for me?
I intend to leave the sprites grey-scale because my drawings have tiny details (like chains) but all I want is to edit the picture enough so that empty space is uniformly white and I can paint the empty space red or something. I'm making a game with these sprites but I can't/don't like to draw on the computer.
Posted 05 March 2009 - 12:59 AM
Posted 05 March 2009 - 01:22 AM
umm lets say is there a way to make pixels that are incredibly similar to each other a single color? Like making whitish pixels absolute white.
that way i can trace around the outline my picture but leave the non-empty space intact.
Posted 05 March 2009 - 01:51 AM
I make a duplicate layer and set at multiply
this might take several layers at multiply.
then I use brightness/contrast. start by moving the contrast slider first up higher. each image is a bit different setting but I eventually get a black and white image.
from there you can use color to alpha plugin or one by boltBait called strip primary color.
a lot depends on the actual orginal image and the quality of the scann.
you might have to remove some stray pixels etc. (noise) with the eraser.
and you might also try selection outline both BoltBait and Pyrochild have versions of this
either will work to make lines bolder
if all attempts to get a good scann to paint.net I've resorted to the old cheap tracing paper method and a good dark pencil /black ink and rescann.
Posted 05 March 2009 - 01:56 AM
Another option might be this plugin: Tanel's Color to Alpha.
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Posted 05 March 2009 - 10:01 PM
I'll also try out other methods posted here and see what works best... thanks again!
edit: those plugins are really cool. they'll allow me to make really artistic monsters..