What's New?
Removed - Color->Posterize (since we have built it into Paint.Net)
Added - Stylize->Halftone effect.
Added - Stylize->Seismograph effect.
Added - Blur->Unfocus+ effect.
Added - True Blur now has a Tileable option
Added - Extract Channel 'HSV Hue' colored extract added.
Added - Dents now has Reseed button.
Added - Ripple & Drop Ripple have new parameter Highlight.
Improved - faster rendering of Crystalize.
Improved - Dents effect amount consistent regardless of 'Detail' and 'Roughness' settings.
Improved - Extract Channel Greyscale checkbox is read-only where appropriate.
Changed - Dents max amount increased to 200.
Changed - Extract Channel 'HSV Hue' grayscale - Pixels with no hue are now shown transparent.
Complete List of Effects
(new effects highlighted in red, changed effects highlighted in green)
Blurs
- Simplify
- Splinter
- Surface Blur
- True Blur
- Unfocus+
- Color Filter
- Color Channel Flip/Rotate
- Color Tint
- Extract Channel
- Filtered Black and White
- Invert Intensity
Posterize- Single Hue
- Solarize
- Threshold
- Vitrious
- White Balance
- Crystallize
- Dents
- Drop Ripple
- Glass Blocks
- InsideOut
- Lens
- MultiView
Polar Inversion Plus- Ripple
- Wobble
- Vignette
- Dither
- Lattice
- Textile
- Weave
- Halftone
- Seismograph
Examples of new stuff
Halftone

Seismograph


I made this one by running the effect over a 'Clouds' texture... thought it was a cool abstract texture

Unfocus+
First up, the night-time 'beauty' shot. The Original is on the left followed by the built-in Unfocus and then Unfocus+.
Unfocus+ produces a result which is more realistic (as seen in the background of almost every night-time film scene)



Second up, a high-contrast shot. Notice how the dark areas 'thin-out' and have a more pronounced edge.



True Blur - tileable option
tile is blurred and then tiled... note the boundaries
The Original is on the left followed by the built-in Gaussian Blur and then True Blur with tiling on

Edit 2009-04-03: removed PolarInversionPlus from list - see Ed Harvey Effects Archive for more details


























