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ratty redemption

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About ratty redemption

  • Birthday 12/01/1968

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  1. why does pdn's about info say "final" next to the 4.0.12? is this the last version rick is intending to release?
  2. hi rick, thanks very much for fixing the installer mcafee bug, this build of paint.net had no problems installing on my win7.
  3. thanks and i have heard that recommendation before, just never needed it until now, not even when installing previous paint.net versions on this laptop. then again my av does update itself a lot so they probably changed something in there real time scanning. i second the proposal of including the workaround, perhaps on the installation crash window?
  4. i found the issue, it was apparently mcafee's real time scanning that prevented paint.net from installing. after i disabled that for a few minutes, the installation was successful, yay.
  5. wtf, that didn't install either and i used it in the past. could it be a corruption in my win7 os? System.ComponentModel.Win32Exception: MsiOpenDatabaseW (110) at PaintDotNet.Setup.Msi.ThrowIfFailed(UInt32 retVal, String message) in D:\src\pdn\pdn_3_5_11\src\SetupFrontEnd\Msi.cs:line 31 at PaintDotNet.Setup.Msi.SetMsiTargetPlatform(String msiPath, ProcessorArchitecture architecture) in D:\src\pdn\pdn_3_5_11\src\SetupFrontEnd\Msi.cs:line 269 at PaintDotNet.Setup.InstallingPage.<DoInstallation>d__21.MoveNext() in D:\src\pdn\pdn_3_5_11\src\SetupFrontEnd\InstallingPage.cs:line 1078 at PaintDotNet.Threading.IterativeTask.IterativeTaskAnon.<OnExecute>d__0.MoveNext() in D:\src\pdn\pdn_3_5_11\src\Core\Threading\IterativeTask.cs:line 36 at PaintDotNet.Threading.IterativeTask`1.<>c__DisplayClass1.<StepTask>b__0() in D:\src\pdn\pdn_3_5_11\src\Core\Threading\IterativeTask`1.cs:line 77
  6. thanks, i'll try that. i do really like the 4x series though so i hope this is only temporary .
  7. rick, i hope you can fix the above install bug asap because i can't install the previous build, it says it has expired, so at the moment i have no paint program ti use.
  8. hi rick, i just attempted to use the built-in updater and it failed after removing the previous version, just left the paint.net folder and my effects folder, but no .exe or .dll files. i'm using win7 64 bit home premium. edit: the download zip won't install either, here's the report: System.ComponentModel.Win32Exception (0x80004005): MsiOpenDatabaseW (110) at PaintDotNet.Setup.Msi.ThrowIfFailed(UInt32 retVal, String message) in D:\src\pdn\paintdotnet\src\SetupFrontEnd\Msi.cs:line 29 at PaintDotNet.Setup.Msi.SetMsiTargetPlatform(String msiPath, ProcessorArchitecture architecture) in D:\src\pdn\paintdotnet\src\SetupFrontEnd\Msi.cs:line 267 at PaintDotNet.Setup.InstallingPage.<DoInstallation>d__21.MoveNext() in D:\src\pdn\paintdotnet\src\SetupFrontEnd\InstallingPage.cs:line 1054 at PaintDotNet.Threading.Tasks.IterativeTask.IterativeTaskAnon.<OnExecute>d__0.MoveNext() in D:\src\pdn\paintdotnet\src\Core\Threading\Tasks\IterativeTask.cs:line 33 at PaintDotNet.Threading.Tasks.IterativeTask`1.<>c__DisplayClass1.<StepTask>b__0() in D:\src\pdn\paintdotnet\src\Core\Threading\Tasks\IterativeTask`1.cs:line 74
  9. thanks tr, this is exactly what i was had in mind. downloading now.
  10. hi tr, i think i just found a couple of bugs with your latest version, i don't know if they were present in earlier versions? 1. invert mask appears to disable smooth edge (anti aliasing) until the mask is inverted back to normal. 2. the zoom slider's zoom is not centered, it appears with the 16:9 image i'm working on to always zoom to the upper left of the image. although i'm aware we can thankfully pan with right mouse/touchpad button.
  11. oh cool, i do actually have that version installed, i wonder what i was doing wrong? i was seeing a default black color in the plugin, and yet my primary was brown at the time... although, i have just tested this with a new image and it works perfectly.
  12. hi boltbait, is it possible for your outline selection to include an option to use the primary or secondary colors in pdn?
  13. understood to all that, and at least your interested in the idea. from my work with blender 3d, i really can appreciate how tricky uv mapping can be. if ever you'd like some public or private beta testing let me know. i've beta tested on various apps over the years, including blender, crazybump (a bitmap to normal map generator) and a some level editing tools for idtech games. and i'm quite good at stress testing apps or finding uses for them that devs might not of thought of, he he.
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