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kake_fisk

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Everything posted by kake_fisk

  1. Paint.Net crashed when I was using Codelab. I don't remember exactly what I did, but I have attached the error log that Paint.Net generated. pdncrash.txt
  2. @BoltBait I think you misunderstood my post. Probably my fault, but.. @Rick Brewster Yeh I know. Just thought the creators should know about it so they could fix it.
  3. This might not be a very critical one, but It's still a bug. When you use the text tool to write some text in a picture in Paint.net v3.5, it displays the line marked in the preview and layer box as well as in the picture. If you didn't understand what I just said, look at the attachment. (You better like my drawing)
  4. This is a really nice tutorial. Here's the software box for my game called Daff's Adventure.
  5. Thanks everybody for the feedback. And nice ball there wiirus. I don't feel I break any of these. Firstly I was not in rush, I took me good time to write and make this. But it must be a little difference to play with effects and make a fotball? I didn't just play with some effects, it was delibirated.
  6. Okay, i've added a version 2, what do you guys think of it? I think it looks better. Thanks to Welshblue for the idea and inspiring me.
  7. Thats a really nice ball, i like it. Thanks for using my tutorial. I'll look at your suggestions and see if i can put them into the tutorial.
  8. Football Requirements: Hexagonal Grid Glow Shape3D I have made two versions for this tutorial, use the one you like best. Version 1: Steps: 1. Create an image with the size of 640*480. 2. Render the Render -> Hexagonal Grid with it's default settings. 3. Apply the Stylize - Outline effect with the default settings. 4. Apply the Photo - Glow effect with the default settings. 5. Now start Render - Shape3D. - In the texture map list, select Plane Map (Scaleable). - Set the texture Scale to 0,700. - Turn antialias on with AA level 5. The result: Version 2: Steps: 1. Create an image with the size of 400*400. 2. Render the Render -> Hexagonal Grid with size 50. 3. Apply the Stylize - Outline effect with the default settings. 4. Apply the Distort - Frosted Glass effect with the default settings. 5. Now start Render - Shape3D. - In the texture map list, select Plane Map (Scaleable). - Set the texture Scale to 1,100. - Turn antialias on with AA level 5. The result: Thanks for reading, i've planned this tutorial for a long time now and i'm really happy with it. I hope you'll find it usefull. If there's something this tutorial miss or I should've explained better, please tell me. Thanks to Welshblue for giving ideas for the second version and thanks to david.atwell for fixing some spelling.
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