Football
Requirements:
Hexagonal Grid
Glow
Shape3D
I have made two versions for this tutorial, use the one you like best.
Version 1:
Steps:
1. Create an image with the size of 640*480.
2. Render the Render -> Hexagonal Grid with it's default settings.
3. Apply the Stylize - Outline effect with the default settings.
4. Apply the Photo - Glow effect with the default settings.
5. Now start Render - Shape3D.
- In the texture map list, select Plane Map (Scaleable).
- Set the texture Scale to 0,700.
- Turn antialias on with AA level 5.
The result:
Version 2:
Steps:
1. Create an image with the size of 400*400.
2. Render the Render -> Hexagonal Grid with size 50.
3. Apply the Stylize - Outline effect with the default settings.
4. Apply the Distort - Frosted Glass effect with the default settings.
5. Now start Render - Shape3D.
- In the texture map list, select Plane Map (Scaleable).
- Set the texture Scale to 1,100.
- Turn antialias on with AA level 5.
The result:
Thanks for reading, i've planned this tutorial for a long time now and i'm really happy with it.
I hope you'll find it usefull.
If there's something this tutorial miss or I should've explained better, please tell me.
Thanks to Welshblue for giving ideas for the second version and thanks to david.atwell for fixing some spelling.