MJW

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MJW last won the day on February 5

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About MJW

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    2016 Plugin of the Year
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  1. Congratulations to Pixey, lynxster4, and dipstick! Pixey's woman-in-red (self-portrait?) is particularly well done. I was especially impressed with lynxster4's peacock: a most well-conceived and well-executed Art Nouveau image. I also liked LionsDragon's trees -- though it was perhaps closer to Arts-&-Crafts style than Art Nouveau. I'm sorry I couldn't join the fray.
  2. Not being able to reset all the controls with a single button is a limitation of IndirectUI (as BoltBait alluded to in his response). Any effect with tabs isn't using IndirectUI. Most PDN plugins use IndirectUI, because it's considerably easier than implementing the user interface from scratch, and it assures a consistent look-and-feel. (For what it's worth, I agree with Tango that for a photo adjustment like this, it would be better if the default was no modification.)
  3. I'm so sorry to hear about your father, lynkster4. Your Art Nouveau peacock is terrific, and the enameled-broach version is even better than the SOTW entry.
  4. Yes, that runaway auto-scrolling at the edge of the window is most irritating. I'm not sure what the best solution would be. I think I'd like the speed of the scrolling to be limited to some reasonable value.
  5. Greetings. As you may well know - I'm a new user that has just discovered PaintDNet and fell in love with the potential it provides. I am not a programmer - nor am I an artist. Neither of which is required to be a dedicated user of the application. The value is in the plugins that I'm beginning to discover.

     

    After going through ALL of TechnoRobbo's plug-ins (80) and a few other packs I was pointed to in the beginning, I came across your recent posting about your newest addition to what is becoming, for me, a huge database of plug-ins. (really only 218) but that shows you how far I have to go with a total list of over 900 to choose from.

     

    I see that you are mainly focused on height maps more than everything else. Well one plug-in led to another and I see you have a whole list of them. Looking forward to trying each and every one of them over the next week and see if I can get a handle on their use.

     

    Surprised you haven't released them in a pack - but values the fact that one must learn slowly and not try to master all your plug-ins at once. 

     

    I'm still a learner but a fast one. Any suggestions on the order of learning each plug-in would be appreciated. These are the four I have selected. Let me know if I should look at any others first.

     

    TextureShader 

    TextureMerger
    Texture Smoother
    RenderSphereHeightMap
     

    With the video tutorials of TR - I was able to learn what a height map was and was able to create one. I plan to create several more.  24-bit height maps was a term I just heard for the first time. Still trying to get a better understanding of the different types of objects we are creating. Height maps - textures and maps. Still a beginner.

     

    Thank you in advance for the all the plug-ins you have added to this application. Hope I can create something pleasing to your eye. Any requests?

     

    MGT9iTs.png

     

    1. AndrewDavid

      AndrewDavid

      Thank you very much for your response -  look for my work in each thread of each plug-in. I will go slow no doubt.

       

       Happy to meet you too B)

       

       

       

       

  6. Double sliders have three values by which they can change: the UpDown increment, the small slider change, and the large slider change. Clicking the UpDown control adds or subtracts the increment. I would like to see the DoubleSlider control modified so that holding down the shift key while clicking would change the control by the small change, and holding down the control key while clicking would cause it to change by the large change. There are many cases when the slider control precision has to be quite small (such as 4 decimal places) in some circumstances. Unless the increment is equally small, the only way to enter precise values is to type them in. However this often results in clicks for the typical circumstances producing almost no noticeable change. The proposed change would allow the rough position to be reached quickly, while still allowing precise adjustments. It would not affect the use of the control unless the user knowingly held down the shift or control key, so it would be unlikely to confuse a naive user.
  7. That would be most welcome for those like me who want to trace shapes. I was going to post the request to the ShapeMaker thread, but now I guess I don't have to.
  8. The sad fact is, plugins that open a new window for editing don't have access to the other layers. I certainly feel your pain. Perhaps in the future writers of such plugins can be encouraged to allow the image in the clipboard to be used as the background. That wouldn't solve the problem entirely, but it would be an improvement. Unfortunately, TR hasn't been around the forum for quite a while, so no update of SplineMaster is likely.
  9. I just got the error trying to Paste into New Image an image from the Average Object Color thread. The image: The error message: System.OutOfMemoryException: Out of memory. at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement) at PaintDotNet.ClipboardUtil.GetClipboardImageAsSurface(IWin32Window currentWindow, IPdnDataObject clipData)in D:\src\pdn\src\PaintDotNet\ClipboardUtil.cs:line 352 at PaintDotNet.ClipboardUtil.GetClipboardImageImpl(IWin32Window currentWindow, IPdnDataObject clipData) in D:\src\pdn\src\PaintDotNet\ClipboardUtil.cs:line 215 at PaintDotNet.ClipboardUtil.GetClipboardImage(IWin32Window currentWindow, IPdnDataObject clipData) in D:\src\pdn\src\PaintDotNet\ClipboardUtil.cs:line 164 at PaintDotNet.Actions.PasteInToNewImageAction.PerformAction(AppWorkspace appWorkspace) in D:\src\pdn\src\PaintDotNet\Actions\PasteInToNewImageAction.cs:line 46 According to the Task Manager, I have about 3 GB of free memory.
  10. Thanks to Maximilian and Iron67 for their explanations. I'll add a bit more detail to my original example. EDIT: I've now added an explanation of how the transparent grid was added to the flower picture. I'm sorry I didn't to that in the first place.
  11. As toe_head2001 says, use an image format that supports transparency. The image in your comment is in JPEG format, which does not. In the future, please choose more descriptive thread titles. It's not just good manners, it's the rules:
  12. I'm a little confused what you mean, Pixey. As long as you have areas of non-transparency separated by areas of transparency, it should work, independent of any blending modes. Whether the result is useful or not depends on what you're trying to achieve. You might try the simple flower example I show in the original comment to get a feeling for what the plugin does. I like that blue bird picture.
  13. I'm not sure what you mean by "the right one." I think I prefer the third one, because the colors are quite striking, but that doesn't make the others wrong.
  14. Coincidentally, just before this thread was begun, I started a thread which suggested a feature that would, I believe, solve the problem. I have no idea whether my suggestion will be seriously considered, but I hope it is. It would be very useful, and (I believe) not especially difficult to implement.
  15. I notice most current entries don't adhere to the rules of no labels and no background. Though I have no problem with the "no labels" rule, I wonder if the "no background" should be modified for this particular topic to allow a colored background or perhaps a simple gradient. Baseballs are close to white, so they might not be best displayed against the white background that results when the background is transparent. (Though, as the Wikipedia baseball picture illustrates, with the right shading, a baseball against a white background can still be effective.) (Also, a gentle reminder to dipstick: As attractive as the Blender-rendered baseball may be, Blender is not 100% PDN.)