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Showing content with the highest reputation on 02/18/2017 in all areas

  1. Here is a variation of my SOTW #162 entry (Art Nouveau); an 'enameled' brooch. Hope you all enjoy it!
    9 points
  2. lynxster4 deserves a place in my art gallery with this latest creation. Learning to use the add-ins a little better now using her shape. Did you know there is art buried in those bevels of yours lynster?
    4 points
  3. OK, last post. 100% PDN. This thread gave me some ideas, so I decided to rebuild my 10 year-old baseball map. I made a new one from scratch. I even added Red Ochre's "Fur Blur" to make the frayed threads. And no, I'm not interested in winning this comp. So don't bother voting for me.............. But if someone asks real nice....I might upload the baseball map.
    3 points
  4. Thank you @LionsDragon . The glow is made as thus: Make a layer between the background layer and the ball. Use the Ellipse Select to make a circle and add the color via paint bucket. Then use Motion Blur and use the angle to line it up. Then do another layer and add a smaller spot and Gaussian blur this time. On both layers lower the opacity and sometimes you can also play with the Blending Modes too. @AndrewDavid many thanks for dropping by to comment . You are doing just fine with your images. I would have to say, though, that Texture Merger is a challenge to use and I am still learning how to use it myself . Dear @Woodsy thank you very much . You know me so well ........ I play, play and play and then play some more @lynxster4 thankies a whole bunch . I have a feeling you and I would have a 'lotta larfs' if we got together. Yup - that old Texture Merger is much fun, but sure a challenge!
    2 points
  5. Having a play around with @MJW's Texture Merger ..............
    2 points
  6. Oookay, my last try. Complete renewed leather texture (MultiSpline), seams and threads and (thanks Gridwarp ) shape too.
    2 points
  7. Good evening; Here is a plugin that I use to create logos; I share it if you want to try it. On the other hand it is in French, if really you find it interesting I will try to translate it. For the plugin you can add as much annotation as you want to your image, then to apply an effect to your text you have to be careful that it is selecting :: The plugin is in Effect ----> CreaText ------> CreaLogo There it is, thanks Rogers.dll
    1 point
  8. @LionsDragon! WOW! I like it, and the colors are nice too. Thank you so much.
    1 point
  9. You are on a roll ........... great new additions. You have grasped the old good old Shape 3D - which I too like a lot
    1 point
  10. Well, it's your decision, but I think, you should try it again. You can't learn anything, if you give up. Redrawing the feather wasn't neccessary (for perspective) in my opinion - at most, because they look a little bit like fish scales. And beveling the blood is better then such a light beveling of arms and legs. It's mostly a question of the right perspective - nothing else. Here 2 little examples, what I mean: I see two options: You draw the blood or other more or less flat objects directly in the right perspective. You draw like before and use then Layers -> Rotate/Zoom. Additional an alternative wing:
    1 point
  11. Great images Seerose! Love the colors and the patterns! You could sell them for real kaleidoscopes.
    1 point
  12. Beautifull work Seerose Your gallery shows me what I have yet to learn. Wonderful images. Ill be watching for more of your creations.
    1 point
  13. Oh my gosh @Seerose, they're gorgeous! The second one really does remind me of a kaleidoscope I had as a child.
    1 point
  14. Awesome results @Seerose - they are so colorful and I the texture on the 3rd one .
    1 point
  15. 1 point
  16. Any wonder why its America's favorite sport? <extra images removed - This thread is for posting your entries only.> Hockey belongs to Canada
    1 point
  17. A little bit of nostaglia....inspired by recent finds when doing some early 'spring cleaning'. Bless childhood memories!! Happy Valentine's Day Everyone!!
    1 point
  18. Made this one in PDN. I used GridWarp to stretch out the seams at the edges. I made this map years ago. Don't know why I didn't think to use GridWarp before....
    1 point
  19. 1 point
  20. @katust, sorry for the delay... I didn't get around to doing this until tonight. Copy and paste the script into CodeLab. The three Rectangles are based on the image template you posted. void Render(Surface dst, Surface src, Rectangle rect) { Rectangle fromRect = Rectangle.FromLTRB(229, 202, 361, 238); Rectangle toRect1 = Rectangle.FromLTRB(215, 353, 283, 389); Rectangle toRect2 = Rectangle.FromLTRB(306, 353, 374, 389); ColorBgra CurrentPixel; for (int y = rect.Top; y < rect.Bottom; y++) { if (IsCancelRequested) return; for (int x = rect.Left; x < rect.Right; x++) { CurrentPixel = src[x,y]; if (toRect1.Contains(x, y)) { int offSetX = x - toRect1.Left + fromRect.Left; int offSetY = y - toRect1.Top + fromRect.Top; CurrentPixel = src[offSetX, offSetY]; } else if (toRect2.Contains(x, y)) { int offSetX = fromRect.Right - toRect2.Right + x; int offSetY = y - toRect2.Top + fromRect.Top; CurrentPixel = src[offSetX, offSetY]; } dst[x,y] = CurrentPixel; } } } Let us know if you need further help.
    1 point
  21. Here is a semi-sensible plugin that might help. I call it Unselected Rectangle Keeper, because (believe it or not) that was the best name I could come up with. If you select a rectangular region with an unselected area inside it, then run Effects>Selection>Unselected Rectangle Keeper, it will erase everything outside the bounding rectangle for the unselected area. Then you can select the transparent area, invert the selection, and crop. Here is the code: Hidden Content: // Author: MJW // Name: Unselected Rectangle Keeper // Title: Unselected Rectangle Keeper // Submenu: Selection // Desc: Erase the area outside the bounding rectangle of the unselected interior. // Keywords: erase unselected region rectangle #region UICode #endregion private volatile bool firstTime = true; private object myLock = new object(); int left, right, top, bottom; void Render(Surface dst, Surface src, Rectangle rect) { PdnRegion selectionRegion = EnvironmentParameters.GetSelection(src.Bounds); Rectangle selection = selectionRegion.GetBoundsInt(); if (firstTime) lock (myLock) { if (firstTime) { int l = int.MaxValue, r = -1, t = int.MaxValue, b = -1; for (int y = selection.Top; y < selection.Bottom; y++) { for (int x = selection.Left; x < selection.Right; x++) { if (!selectionRegion.IsVisible(x, y)) { if (x < l) l = x; if (x > r) r = x; if (t == int.MaxValue) t = y; b = y; } } } right = r; left = l; top = t; bottom = b; firstTime = false; } } // Erase everything outside the bounding rectangle for the unselected region. for (int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { ColorBgra pixel; if ((y < top) || (y > bottom) || (x < left) || (x > right)) pixel = ColorBgra.Transparent; else pixel = src[x, y]; dst[x, y] = pixel; } } } Here is the icon: Here is the plugin: UnselectedRectangleKeeper .zip
    1 point
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