- Paint.NET Forum
- → Highest Reputation Content
Highest Reputation Content
Posted by Rick Brewster on 03 January 2012 - 07:00 PM
Posted by Ego Eram Reputo on 28 June 2009 - 04:20 AM
revision date: 1 December 2013
Found the Plugin Index useful? Consider showing your support by making a donation
- Plugin Index - Epub Edition - Scott Stringer.zip 150.65KB 228 downloads
- Plugin Index Dec 2013.pdf 206.03KB 1000 downloads
- Plugin Index - Kindle Edition - Scott Stringer.zip 205.79KB 99 downloads
Posted by Red ochre on 05 September 2013 - 12:32 AM
A versatile blur/trail effect. Useful for Fur, false beards and grass textures and also for paper textures, watercolour effects and 'scribbled' drawing effects.
Found under: Effects/Blurs/FurBlur Dll name = FurBlur.
I would like thank 'Null54' who made this plugin possible. I spent days trying to get it to work and he solved the problem in hours! - greatly indebted. I would also like to thank EER, without whose diplomatic skills I would have left the forum months ago. Finally I must thank the many people who tested this for me over on developers central - the difficulty with random effects is that the bugs can be quite random too, it appears. So many people testing has been very useful.
Here is the newest.dll
FurBlur.zip 9.78KB 2142 downloads
I am updating Furblur. It still works in much the same way on default settings, but I have added some more 'fun' stuff.
1. I wanted to make some feathers and needed more control over the curl direction, so have added this.
2. Started running out of U.I. space, so put these new curl choices in a drop-down list with the direction choices.
3. Took the liberty of removing some of the titles to the drop-down boxes - again to save space.
4. Have removed the colouring choice - now it only colours along the fur. (The fur can easily be recoloured later if the 'only keep fur' box is checked).
5. Have improved the antialiasing.
6. Have slightly increased the speed.
7. The fun bit - have included 12 new curl shapes.
8. Changed the icon pussycat colour to ginger - so you can easily tell which version you have!
As before, best to experiment as described below - the UI has changed but all the previous examples are still possible.
Here is the new U.I. and example curl shapes:
http://i.imgur.com/tXS95e7.png http://i.imgur.com/oWU1peU.png http://i.imgur.com/BPsNS6P.png http://i.imgur.com/VBNCKFK.png
How to use:
Be very wary of using the plugin on large selections with large 'reps' or 'length' as it will be very slow!
I suggest you try the plugin out in the following way, just to get an idea of how it works.
1. New image 800 * 600 - make background black.
2. New layer (transparent)
3. Draw 10 pix wiggly lines. nice bright colours
4. Possibly select around these lines with the lasso tool (leave plenty of room for the effect!)
5. Effects/Blurs/Furblur - lower the 'rep' slider and increase the 'length' slider to start.
6. Try each slider seperately to see what they do.
Hopefully the following images will give you some ideas. Please feel free to post your FurBlur images in this thread and any tips you have discovered. Enjoy!
http://i.imgur.com/6ifH20t.png http://i.imgur.com/bwmMVaZ.png http://i.imgur.com/wq7Yu6Y.png http://i.imgur.com/TQMtuYz.png http://i.imgur.com/AtyE2rh.png http://i.imgur.com/N8Goj5c.png http://i.imgur.com/KuIH3vn.png http://i.imgur.com/fMAQLBO.png http://i.imgur.com/43IpntG.png http://i.imgur.com/EchAv10.png http://i.imgur.com/RtaIJ3r.png http://i.imgur.com/qMlYKJF.png http://i.imgur.com/RAlFK3T.png http://i.imgur.com/nMuAbk5.jpg http://i.imgur.com/CYZtKT3.png%5B/%5Dthumb%5Bthumb%5Dhttp://i.imgur.com/mc6AiNc.png http://i.imgur.com/mc6AiNc.png
Posted by Rick Brewster on 13 October 2013 - 11:41 PM
The first alpha for paint.net 4.0 is now available! You can download it here: http://www.getpaint....167.install.zip
You may need to disable your antivirus (e.g. Trend Micro) to install.
Please note that this is an alpha! It is mostly complete but there are bugs, both known and unknown. DO NOT install this if you depend on Paint.NET for your livelihood, for instance, as it might crash at seemingly random times or even corrupt your data (that’s actually very unlikely but, still, use caution). After alpha comes beta, and then final (general availability) or "RTW" (release to web) (also sometimes called RTM).
NOTE: The alpha is not available via the updater in v3.5.11, even if you have “Also check for pre-release (beta) versions” enabled. The beta for 4.0, however, will be made available through that update channel (from v3.5.11, I mean). I’m deliberately doing this in order to keep the audience size smaller for now so that my inbox doesn’t get flooded (I’m also not advertising it on the paint.net website just yet). Newer 4.0 alpha builds will, of course, be automatically offered to you once you have any 4.0 alpha installed.
Here is a list of the most prominent changes between v3.5.11 and 4.0:
- System requirements
- Windows 7 SP1 or newer is now required.
- Windows XP and Windows Vista are no longer supported (paint.net will not install).
- .NET Framework 4.5 is now required, and will be installed if needed.
- A dual-core (or more!) CPU is highly recommended. (I no longer test on single core systems, btw.)
- A brand new, asynchronous, fully multithreaded rendering engine
- Performance scales very well with respect to the number of CPU cores, whether you have 2, 4, 6, or even 16 of them.
- Performance scales much better with large, or even huge, images. Rendering will slow down and you will see tiles “trickling” in as they are completed, but the UI will still be responsive to your changes and clicks.
- The canvas now uses hardware acceleration via Direct2D, which also improves performance.
- Memory usage is lower.
- Selections have been improved in many ways
- Antialiased selections. You may turn this on/off at any time from the toolbar.
- Selection outlines are now rendered with the “dancing ants” animation.
- Performance of selection rendering and manipulation (Move Selection tool) have been fantastically improved.
- General UI
- The functionality previously provided by the Utilities, Window, and Help menus has been simplified, consolidated, and moved to the top-right corner of the main window.
- A brand new Settings dialog makes it much easier to configure all the tool and toolbar defaults, among other things.
- The zoom slider and units selector have been moved from the toolbar to the bottom right corner of the window (into the status bar).
- The image thumbnail list is now left-aligned and does not move around when you switch between certain tools.
- The image thumbnail list can now be reordered with drag-and-drop.
- Updated theming to a white, blue, flat motif.
- Tools may now draw directly with a blending mode, configurable from the toolbar. All of the layer blending modes are supported, as well as “Overwrite.”
- Drawing tools (Pencil, Paintbrush, Eraser, Clone Stamp, Recolor) now have much smoother mouse input handling via GetMouseMovePointsEx.
- Brush tools (Paintbrush, Eraser, Clone Stamp, Recolor) now have soft brushes support via a “Hardness” setting in the toolbar.
- The Move tools (Move Selected Pixels, Move Selection) have a much better UI for scaling, moving, and (especially) rotation.
- Color Picker has a configurable sampling radius, and can sample from either the current layer or the whole image.
- Gradient tool now supports a new “Spiral” gradient type, and allows configuration of the repeat mode (none, repeat, wrapped).
- Magic Wand and Paint Bucket now allow live adjustment of Tolerance and the Origin (click location) after clicking (press Enter to commit/finish).
- Magic Wand and Paint Bucket can now sample from either the current layer or the whole image.
- The Paint Bucket now supports anti-aliasing.
- The Recolor tool can now use the color of the pixel where you click as the color to be replaced. Or, as usual, it can use the secondary color.
- The new Shapes tool replaces the Line/Curve, Rectangle, Rounded Rectangle, Ellipse, and Freeform shape tools. 29 shapes are currently available. You may move, resize, and rotate a shape, as well as reconfigure any other properties from the toolbar (color, outline size, etc.) before committing it to the layer.
- Layers can now be reordered with drag-and-drop
- Edit –> Copy Merged
- Shift+Backspace will now fill the selection with the secondary color (Backspace fills with primary color, as usual)
- Ctrl+Click on the Move Layer Up/Down buttons will now move a layer to the top/bottom
- New exception/error dialog
- Improved battery life impact due to fixing the way the floating windows manage their transparency
- paint.net now shows up in the “Default Programs” control panel so you can configure its file type associations
- Improved performance of saving .PDN images
- Image->Resize has improved super sampling quality
Posted by yellowman on 15 August 2013 - 08:28 PM
Windows Rain Water Drops
This tutorial explains the basic,
you can add you own effect to change the appearance of the drop,
Like color, reflection, sizes….etc.
As I used in this background
Plugins required for this tutorial:
1- Random Shape Fill,
by Pyrochild http://forums.getpai...ndom-shape-fill
2- Displacement, by MadJik
3- Drop Shadow, by
4- Vignette by, Ed
5- Sharpen +, by
Here I replicated the same drops layer 3 times and gave the lower 3rd layer further zoom out then applied Trail plugin:
Posted by Rick Brewster on 07 February 2007 - 06:40 PM
Also read the:
- Pictorium Guidelines before posting in The Pictorium
- Tutorial Posting Guidelines before publishing a tutorial
- Tutorial Replying Guidelines before replying to any tutorials
August 11th, 2009 - Consider all rules for PMs, also.
You must read these rules, and you must abide by them. They are mandatory. The rules are not 'recommended reading'. They are important for keeping the forum organized, productive, and awesome. We reserve the right to lock posts, delete posts, remove avatars, edit signatures, and ban users for not following these rules, or for any other reason at our discretion.
NOTE: All rules except #2 and #22 apply both in the main forum and in private messages. Report violations to a moderator.
0) This rules list is subject to revision and updates. We will try to be as fair as possible about it, however. I'll put the last revision date in the post title for convenience.
1) Before you ask for or about ANYTHING:
1. Read the FAQ (Frequently Asked Questions), http://forums.getpai...-questions-faq/
2. Search for your answer, http://searchpaint.net/
3. Read the Popular Feature Requests posting. If it's already there, don't ask for it. Seriously. Don't. http://forums.getpai...ature-requests/
4. Read the Help file, All basic Paint.NET question are answered here. http://www.getpaint....test/index.html
2) Post in the correct section. For instance, the Plugins and Tutorials sections are STRICTLY reserved for PUBLISHING ONLY. Do NOT post questions in there. Your post will be deleted immediately. If you don't know where to post, you should probably be posting in the General forum.
3) DO NOT SHOUT. We can hear you just fine. Using all capitals is often interpeted as rude, so please don't.
4) You must make sense. Tiping lyk thz iz n0t kewl.
5) You only need one exclamation ! or question mark ? It's really obnoxious when people post like this: "How do I do this ??????????????????" or "That's awesome !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" C'mon people. We get the point just as well if you only use 1 or 2. Thanks.
6) Thread titles must be descriptive and specific -- NOT generic. You need to use descriptive thread titles. The following are examples of thread titles that are NOT ALLOWED:
"I need help"
"Can you help"
"HELP PLEASE!!!!!!!!!!" (if you post like this you WILL be banned)
"Looking for a tutorial / feature / plugin"
"Can Paint.NET do this" ('this' is complete ambiguous here)
"I'm a newbie"
also, putting "HELP!" in any title is also not allowed, it's really quite obnoxious. We know you want help, that's why you're posting in the first place.
etc.This pollutes the forum with generic threads and makes it impossible to navigate. Imagine if everyone posted with thread titles like this and we had pages full of "Help!!", "Please help", "Please I'm a newbie" or even "Hi" or "Pony" ... it would be stupid. Just like you should be doing with e-mail, write your subject line for the recipient, not the sender. Read here for more detailed info: http://blogs.msdn.co...18/1488858.aspx (btw, Raymond Chen's blog is excellent, and I recommend reading as much of it as you can!). Here's the important part: from now on, threads with generic titles will be locked and/or deleted. Without warning. This rules posting is your warning.
7) You must be using the latest version of Paint.NET, available here. This is a requirement. If you want to stay with an older version then that is your right, but we cannot help you. If you are unable to upgrade, then please post in the troubleshooting section.
This is to avoid posts that go like this:
If everyone has the latest version, we can skip all the rigamarole. Pre-release versions, such as alphas and betas, do not count as the "latest version" for this rule.
Person A: How do I do ______ ?
Person B: Oh just click on _____ and then do _____
Person A: I can't find it :'( :'(
Person B: Well make you sure you look over ______ and click on _____ first
Person A: I still can't find it!!! :'(
Person B: (suddenly gains psychic insight) Oh, make sure you have the latest version installed.
Person A: (suddenly gains the power of the latest version) Yes! IT works now!
8) Do not ask for older versions of Paint.NET. This is a corollary to #7, but I'm spelling it out separately anyway. We will not provide download links for them -- you are on your own to find them (hint: try a search engine). Along with this, don't ask about Windows 2000 support. Seriously. You may think you have some new question or insight, and that's definitely possible, but this is not something that will be added back in to a future release of Paint.NET. End of discussion. If you want to complain about this, then don't talk about it here -- just write on your blog or something instead, please.
9) Be courteous to others. Constructive criticism is generally welcome and encouraged. Starting fights and being rude is not. However, if your tutorial is really lame, don't be offended when we say as much (By the way, the moderators will generally and almost always follow this rule, but are not required to if circumstance warrants it -- which is at their own discretion.)
10) Do not private message the moderators with Paint.NET questions. That's what the forum is for! If you PM a moderator with a question like, "How do I crop or something?" then your message will probably just be ignored. Also, do not put something like this in your thread title: RICK READ THIS THREAD!!! That is extremely rude and annoying.
11) Don't reply to very old threads. Also known as "reviving" or "resusitating" old/dead threads. Also called "necroposting" (eww). If there has been no discussion in a thread for, say, 3 months ... then it is dead. Do not reply to it -- pretend like it is locked. If you reply to it, then the thread will be immediately locked and your post may be deleted. Please just create a new thread if you have something to say about that subject. However, this rule does not apply to The Overflow, Tutorials, Pictorium, or Plugins sections of the forum.
12) Posting inappropriate images or using inappropriate words is a quick way to get yourself banned. For example, the word "gay" is not an insult. Neither is the word "retarded". Photographs of people, whether modified or unedited, should not be of a "seductive" or lecherous nature. "Erotic art" is not permitted. Remember, this is a family-friendly board. Let's keep it that way. If you want to show off that kind of art, then please get an account at Deviant Art.
13) Putting images in your signature is fine, however, annoying, blinking, or especially inappropriate images will be removed (also refer to #14, 15)
14) Avatar size requirements: They must not be wider than 120 pixels, nor taller than 160 pixels.
15) Signature size requirements: The combined size of all images in your signature must not be wider than 500px, nor taller than 150px. There is no specific limit as to the number of lines of text permitted in signatures, as we understand that text can render differently in different browsers, but if you have text in addition to an image of the maximum 150px height, please keep it down to two lines. Ideally, text and images in your signature should be around a 200px combined maximum height.
16) Don't try creating new "official" threads for things. For example, "post all plugin requests here!" If the moderators want to reorganize or officiate things, then we will -- that's our job, not yours.
17) Show off your work in the Pictorium. Don't create a new thread in other forums just to show off your artwork (this includes avatars and signatures). The place to show off is called The Pictorium... http://forums.getpai...-the-pictorium/ . You may create your personal gallery there.
18) Do not include the [quote], [hide],or [spoiler] tags in your signature. As you can imagine, the mods read TONS of posts. Including any of these tags in your signature just slows us way down.
19) Don't ask to be a moderator.
20) Don't feed the trolls. If you notice someone is trolling the forum, don't respond to them. A mod will deal with them soon enough. This includes SPAM posts--don't respond to them.
21) Don't create useless polls. Also, don't create polls in any forum except the Overflow forum--and even then we may delete them if they are useless.
22) All forum activity must be in ENGLISH. Except in the Localization section. This includes posts as well as signatures. However, you can use whatever language you want when sending private messages to other forum members.
23) ADVERTISING and SOLICITING are strictly prohibited. This is NOT a place to find artists or developers, either for hire or for volunteer/free. This is NOT the place to advertise your product, company, or community. If you want, you may include a few links in your signature as long as they are small and unobtrusive. See Ash's signature for an example of what is tasteful and acceptable: http://www.getpaint....isc/ash_sig.png
24) Do not swear. This includes "ASCII Swearing" where letters are replaced by symbols/numbers in an attempt to get around the autocensor.
25) Do not 'bump' your own thread unless it has received 0 replies and it has been 24 hours since you posted it. You may not bump a thread more than once. ('Bumping' refers to posting simply to get your post moved to the top of the list--"Is anyone listening?", "I really need some help here!", "Can't anyone help me?", "Help!", "bump", "up", etc.)
When bumping your thread, it may be wise to edit the original post to give more details as the usual reason no one responds to a post is because it is too confusing.
25a) Do not "sneaky-bump." Sneaky-bumping is deleting your post and reposting the same message. This is harder for the moderators to notice (hence "sneaky"). Breaking rules out of ignorance is forgivable -- not even the moderators have all the rules memorized! But sneak-bumping is actively attempting to circumvent the rules. It's morally equivalent to spitting in the moderators' faces, and we don't like that.
26) Never 'bump' someone else's thread.
27) Do not "bite" newcomers / newbies. See here for more info: http://en.wikipedia.org/wiki/WP:BITE
This also applies to established members. If you want to be rude, do it on another message board. We have no use for it here. "Constructive Criticism" is fine when a user posts in a thread made for that purpose ("rate" threads and the pictorium), but be helpful. Being rude just to be rude will earn you a warning.
28) No "warez" discussion. Encouraging or aiding in illegal download of software, music, videos, etc. is against forum rules. Hundreds of people work for thousands of hours to program that software, and they deserve to be paid. That's why even discussing warez is against forum rules. You may not encourage others to do it, or tell them how to do so, either by private message or open forum post. Your post will be edited or locked, and you may be banned. If you are running a pirated copy of Windows or whatever, then just keep that fact to yourself.
29) Don't post huge images. Not everyone has an internet connection as fast as yours or a monitor as large, so don't make their pages take 10 minutes to load and don't make them scroll sideways. Keep images no larger than 800 pixels tall or wide. You're welcome to post clickable thumbnails and links to a larger version.
*) Spam. Any spam posts will be deleted as soon as they are discovered by a moderator. The user will be banned, as will their e-mail and IP address. Depending on the e-mail and IP, their subnet and e-mail domain may also be banned. If you are banned by accident, then please contact a moderator for assistance.
(Extended Change Log:
September 2nd, 2008 - Rule 28, "no warez talk," re-added. Don't know where it went in the first place...
September 3rd, 2008 - Rule 18, spoiler tag now prohibited in signatures, also.
June 1st, 2009 - Rule 18, 'hide' tag now prohibited in signatures.
August 1st, 2009 - Minor revisions.
March 15, 2010 - Rule 25a, "no sneaky-bumping" added by pyrochild.
April 7, 2010 - Links updated for new forum)
Posted by Ella on 08 October 2013 - 11:12 AM
I have made couple of tutorials of wings I thought could maybe help out some beginners:
First the bat wings.
You will need following plugins for this:
Posted by welshblue on 06 October 2013 - 09:08 PM
This tutorial guides you through how to set things up, achieve the glossy look with all things 'plasticy' and 'electronicy'
It leaves a lot of room for the reader to put their own slant on where they want to take it.
I used the same principles in the tutorial to make these images:
http://fc01.deviantart.net/fs71/f/2013/262/7/b/dying_battery_by_pdnwelsh-d6mxzwb.png http://fc01.deviantart.net/fs70/f/2013/257/d/4/call_me_by_pdnwelsh-d6maorc.png http://fc08.deviantart.net/fs70/f/2013/246/5/7/broken_britain_by_pdnwelsh-d6kwlyj.png
Drop Shadow & Object Align
Conditional Hue/ Saturation
Add your own twists of buttons on the side etc, experiment with different amounts of Condition Hue/ Saturation, play with gradients and Blend Modes.
There's some pretty nice results if you play around ... give me a ring if there's any problems ...
Posted by Daniels on 04 September 2013 - 04:38 AM
If you don't have anything nice to say, don't say anything at all. This is a warning. One more nasty comment, and I'll remove your entry from this competition.
Posted by nitenurse79 on 03 March 2013 - 09:03 PM
I am deeply sorry for the childish way that I reacted to blackpenny, I did at one time have a time zone link in each competition, but removed it (for no reason)
I have, for some time been thinking of giving up my role as a competition host and could have resigned my post in a more mature and dignified way. The one thing I have learned from this is not to bring the problems the outside world throws at us on to a forum not related to our individual lives.
I thank you all for supporting the SOTW competition under my hosting and I wish DrewDale the best of luck and sincere congratulations in his role as host.
I do hope to enter future competitions (if that is ok with people on here)
There are too many people to thank and far too many people to say sorry to on one here, all I ask is you accept my apologies.
Once again - congratulations to DrewDale. I am sure the competition will keep alive for a long time to come.
Thank you for reading.
Posted by toxicdj on 05 December 2011 - 12:28 AM
I saw Ash's tutorial on making realistic eyes (find it [topic='12186-s3d2realistic-eyeseasyslit-pupil']Here[/topic]) that inspired me to write this tutorial on Semi Realistic eyes. These are great for things like IMVU/Second Life, Blender, Poser, The Sims 2 and any other game/program that calls for a flat image over a 3D one. I pre wrote this so I could get some advice from friends, so, without further ado... My Semi Realistic Eye tutorial...
You will need the following Effects for this tutorial:
[topic="8375"]Object Align[/topic] or [topic="4193"]Align Object[/topic]
Here is a finished version of the eye:
Of course this is only the basic eye. I have no idea how to do shading etc.
Anyway on with the tutorial...
Start of with a blank square image. Size doesn't matter, but for this tutorial, I will be using 256px2
Choose your first two colors. Keep in mind these are the darkest colors for your iris. I'm going to use #00AE11 and #87AD1F (Copy and paste the HEX codes for these, you will need them later)
Go to Effects/Render/Random Lines and set it up like this:
Now lighten the colors you are using. I'm going to use #56AD5D and #94AA55
Go back to Effects/Render/Random Lines and set it up like this:
Lighten the colors again. I'm using #80AA82 and #9DA87E
Again go to Effects/Render/Random Lines and set it up like this:
Go back to your original colors and keeping the settings the same this time... do random lines again.
Now go to Effects/Distort/Insideout.
Your image should now look similar to this:
Click the magic wand and set it to global. Click the background of your image and then pres Ctrl + I to invert the selection.
Go to Effects/Blur/Zoom Blur and set it up like this.
Create a new layer. This is your pupil.
With the circle tool, create the pupil. Make sure that it doesnt dominate the eye, but not too small that it underestimates the eye either.\
Go to Effects/Object Align/Align Both to make sure it is centered.
It should look something like this now:
Now go to Effects/Blurs/Fragment and set it up like this:
Create a new layer. This will be the shine on the eye. You can do shine many ways, but I prefer to use dots. The shine is what adds the realism and life to the eye.
So using a white brush, add some shine around the pupil maybe overlapping onto the iris. Its really up to you.
Now go to Effects/Blurs/Average Blur and set it to a radius of 4.
Flatten your image and save.
There you go a finished, semi realistic eye.
From here on in, you can do what you want with it. My eye is a bit dull, so I messed around with curves a bit and am finishing on this:
Well I hope this tutorial has helped in some way. I remember I used to struggle making eyes like this, and as I fail at painting (Both in real life and digitally) I used to make it with lots of jitter, Polar Inversion and came up with half rate eyes. Now I do this and it is not only easier, but faster once you get the hang of it.
You can see other versions of my eyes using the same technique [topic='23378-toxicdjs-gallery']here[/topic] in my gallery under "Eyes".
Please post your creations underneath in the replies... I would love to see what you have all come up with.
Posted by Ego Eram Reputo on 28 June 2009 - 04:21 AM
revision date: 1 December 2013
Posted by welshblue on 03 June 2008 - 12:57 PM
Collaboration with DarkShock
http://fc03.deviantart.net/fs70/f/2013/170/3/4/depths_by_pdnwelsh-d69qzcf.png http://fc09.deviantart.net/fs71/f/2013/164/7/0/not_so_me_n_tal_mickey_by_pdnwelsh-d68vuyc.png http://fc02.deviantart.net/fs71/f/2013/157/7/5/contemplation_by_pdnwelsh-d681esk.png http://fc05.deviantart.net/fs70/f/2013/123/7/3/don_t_play_with_fire_by_pdnwelsh-d63yw2c.png http://fc05.deviantart.net/fs71/f/2012/316/9/9/barometer_by_pdnwelsh-d5ks5k6.png
http://fc08.deviantart.net/fs70/f/2013/183/4/6/keyhole_surgery_by_pdnwelsh-d6bn7pb.jpg http://fc00.deviantart.net/fs70/f/2013/183/d/b/psycho_killer_by_pdnwelsh-d6bn7so.png http://fc08.deviantart.net/fs71/f/2013/183/c/3/stan_by_pdnwelsh-d6bnfsq.jpg http://fc05.deviantart.net/fs71/f/2013/183/d/7/i_surrender_by_pdnwelsh-d6bn7jh.jpg http://fc06.deviantart.net/fs70/f/2013/183/5/6/valhalla_by_pdnwelsh-d6bn7wr.png
http://fc00.deviantart.net/fs71/f/2013/181/2/5/wb_1_finished_by_pdnwelsh-d6bcys7.png http://fc02.deviantart.net/fs70/f/2013/181/d/d/tangerine_dream_by_pdnwelsh-d6bcynj.png http://fc02.deviantart.net/fs70/f/2013/181/e/a/back_on_track_2_by_pdnwelsh-d6bcyiz.png http://fc09.deviantart.net/fs71/f/2013/181/7/7/going_nowhere_2_by_pdnwelsh-d6bcycc.png
http://fc01.deviantart.net/fs71/f/2013/181/8/3/pc_killer_by_pdnwelsh-d6bcqhy.png http://fc03.deviantart.net/fs70/f/2013/181/8/3/metal_fatgue_____by_pdnwelsh-d6bcwqf.jpg http://fc08.deviantart.net/fs70/f/2013/181/e/d/factory_no_4_wip_by_pdnwelsh-d6bcq6g.jpg http://fc07.deviantart.net/fs71/f/2013/181/c/3/here_in_2_by_pdnwelsh-d6bcqba.jpg http://fc00.deviantart.net/fs70/f/2013/181/3/1/workshop2_by_pdnwelsh-d6bcqm4.jpg
http://fc03.deviantart.net/fs71/f/2013/093/6/7/dragon_song_by_pdnwelsh-d60bsvx.png http://fc07.deviantart.net/fs70/f/2013/091/7/8/celtic_pride_by_pdnwelsh-d602uer.png http://fc01.deviantart.net/fs71/f/2013/181/1/2/mirror_mirror_by_pdnwelsh-d6bc9dj.png http://fc09.deviantart.net/fs71/f/2013/181/e/3/from_the_rough_by_pdnwelsh-d6bc99r.png http://fc04.deviantart.net/fs70/f/2013/181/e/d/cameo_by_pdnwelsh-d6bc950.png
http://fc08.deviantart.net/fs70/f/2013/181/5/e/talisman_by_pdnwelsh-d6bc9z8.png http://fc09.deviantart.net/fs71/f/2013/181/a/b/strange_stone_1_by_pdnwelsh-d6bc9th.png http://fc02.deviantart.net/fs71/f/2013/181/5/f/no_matter_what_____by_pdnwelsh-d6bc9i8.jpg
http://fc08.deviantart.net/fs71/f/2013/235/8/6/sunset_by_pdnwelsh-d6jedoi.jpg http://fc03.deviantart.net/fs70/f/2013/235/5/6/rememberance_collab__by_pdnwelsh-d6jedla.png http://fc04.deviantart.net/fs71/f/2013/235/a/a/submarine_by_pdnwelsh-d6jedhi.png http://fc08.deviantart.net/fs70/f/2013/235/c/0/maintainance_by_pdnwelsh-d6jedcw.jpg http://fc02.deviantart.net/fs71/f/2013/235/e/a/insomnia_by_pdnwelsh-d6jed4q.png
http://fc06.deviantart.net/fs71/f/2013/183/b/c/broken_by_pdnwelsh-d6bnl37.jpg http://fc07.deviantart.net/fs70/f/2013/183/6/7/bad_loser_by_pdnwelsh-d6bnkxc.png http://fc07.deviantart.net/fs70/f/2013/183/9/0/apartment_no_9_by_pdnwelsh-d6bnku8.jpg http://fc02.deviantart.net/fs70/f/2013/183/a/3/elementary_2_by_pdnwelsh-d6bnl5t.jpg http://fc06.deviantart.net/fs70/f/2013/183/3/5/fizz_by_pdnwelsh-d6bnl9m.png
http://fc05.deviantart.net/fs71/f/2013/183/2/3/memory_power_by_pdnwelsh-d6bnler.png http://fc00.deviantart.net/fs70/f/2013/183/c/1/pdn_power_2_by_pdnwelsh-d6bnllx.png http://fc02.deviantart.net/fs70/f/2013/183/a/a/precious_by_pdnwelsh-d6bnltt.jpg http://fc07.deviantart.net/fs70/f/2013/183/2/f/lighter3_by_pdnwelsh-d6bnlc8.jpg http://fc00.deviantart.net/fs71/f/2013/183/8/2/smile_by_pdnwelsh-d6bnlxb.jpg http://fc01.deviantart.net/fs70/f/2013/183/d/2/phone_by_pdnwelsh-d6bnlpa.png
http://fc03.deviantart.net/fs71/f/2013/181/3/9/the_bridge_no_2_by_pdnwelsh-d6bcgnc.jpg http://fc02.deviantart.net/fs70/f/2013/181/a/b/the_charnel_house_by_pdnwelsh-d6bch3r.jpg http://fc04.deviantart.net/fs71/f/2013/181/e/3/a_bridge_too_far_by_pdnwelsh-d6bd42q.png http://fc03.deviantart.net/fs70/f/2013/181/b/2/horror_comp_by_pdnwelsh-d6bcxns.jpg http://fc04.deviantart.net/fs71/f/2013/181/4/9/the_invasion_by_pdnwelsh-d6bch6o.jpg http://fc04.deviantart.net/fs70/f/2013/181/1/4/heroes_by_pdnwelsh-d6bcghg.jpg
http://fc04.deviantart.net/fs71/f/2013/183/0/7/goons_challenge1_by_pdnwelsh-d6bmv31.png http://fc07.deviantart.net/fs70/f/2013/183/e/b/last_cowboy_song2_by_pdnwelsh-d6bmuuw.png http://fc02.deviantart.net/fs71/f/2013/183/b/c/indie_by_pdnwelsh-d6bmv0q.png http://fc04.deviantart.net/fs71/f/2013/183/8/0/always_a_tear_by_pdnwelsh-d6bmux7.jpg http://fc08.deviantart.net/fs70/f/2013/183/6/1/ministry_of_sound_by_pdnwelsh-d6bmv6m.png
http://fc00.deviantart.net/fs70/f/2013/181/2/7/spider_light_by_pdnwelsh-d6bd1y1.png http://fc02.deviantart.net/fs71/f/2013/181/0/4/toothless_by_pdnwelsh-d6bd2b6.jpg http://fc02.deviantart.net/fs70/f/2013/181/7/e/flywheel_by_pdnwelsh-d6bd1qy.png http://fc03.deviantart.net/fs71/f/2013/181/3/d/water_cooled_by_pdnwelsh-d6bdrd2.jpg http://fc08.deviantart.net/fs71/f/2013/181/0/1/nearly_through_by_pdnwelsh-d6bd11r.jpg http://fc01.deviantart.net/fs70/f/2013/181/8/e/tainted3_by_pdnwelsh-d6bd21v.jpg http://fc08.deviantart.net/fs71/f/2013/181/d/e/the_deep_by_pdnwelsh-d6bd26y.png http://fc04.deviantart.net/fs70/f/2013/181/9/9/celtic_charger_by_pdnwelsh-d6bd0u0.png
Tools and Parts
http://fc09.deviantart.net/fs71/f/2013/183/3/6/ring_spanners_by_pdnwelsh-d6bnj0y.png http://fc09.deviantart.net/fs71/f/2013/183/0/b/stilson_by_pdnwelsh-d6bnjb3.png http://fc01.deviantart.net/fs70/f/2013/183/2/1/the_past_undone_by_pdnwelsh-d6bnixh.png http://fc01.deviantart.net/fs71/f/2013/183/f/8/on_the_level_by_pdnwelsh-d6bnit9.jpg http://fc00.deviantart.net/fs71/f/2013/183/6/7/sparkplug_by_pdnwelsh-d6bnj5n.jpg
http://fc01.deviantart.net/fs70/f/2012/293/9/b/tones_by_pdnwelsh-d5idt38.png http://fc06.deviantart.net/fs71/f/2012/288/4/9/twisted_by_pdnwelsh-d5hvlha.png http://fc02.deviantart.net/fs71/f/2013/181/1/1/jf_s_tut2_by_pdnwelsh-d6bdmvc.jpg http://fc08.deviantart.net/fs70/f/2013/181/5/2/pyrography_by_pdnwelsh-d6bdn1i.png http://fc04.deviantart.net/fs70/f/2013/181/4/f/school_desk2_by_pdnwelsh-d6bdn6x.jpg
http://fc03.deviantart.net/fs70/f/2013/181/d/6/bbq_screw_by_pdnwelsh-d6bdmi1.png http://fc01.deviantart.net/fs70/f/2013/181/d/c/3_yearsengraved_by_pdnwelsh-d6bdlf3.jpg http://fc02.deviantart.net/fs71/f/2013/181/4/e/box_of_tricks_by_pdnwelsh-d6bdmn0.jpg http://fc06.deviantart.net/fs70/f/2013/181/0/c/internet_dating_by_pdnwelsh-d6bdmt3.png http://fc01.deviantart.net/fs71/f/2013/181/5/7/sherlock_by_pdnwelsh-d6bdnax.jpg http://fc07.deviantart.net/fs71/f/2013/181/8/9/wood_text_by_pdnwelsh-d6bdndo.jpg
Posted by pyrochild on 18 December 2007 - 04:05 AM
Before reporting issues, first make sure you're using the latest versions of both Paint.NET and my plugin set.
Do not redistribute these plugins without prior permission from pyrochild.
Adjustments > Curves+
Like Paint.NET's own Curves adjustment, but better.
Effects > Render > Borders N' Shapes
Draw rectangles, ellipses, arcs, and pies, all with configurable styles like solid, dashed and dotted.
Effects > Render > Gradient Bars
Bars. Bars of gradients. Gradient bars.
Effects > Photo > Film
Make your photo look more like film, with adjustable settings like grain and Hollywood-style zoom factor.
Effects > Distort > Jitter
Shake up your image.
Effects > Object > Outline Object
Outline text, add a glow to a lightsaber, or put a border around a picture or drawing.
Effects > Distort > Stitch
Makes your photo look stitched.
Effects > Advanced > ScriptLab
Automate repetitive tasks in Paint.NET.
Adjustments > Gradient Mapping
Make multicolored gradients, or recolor an image.
Effects > Artistic > Splatter
Make a Jackson Pollock style splatter-paintings.
Effects > Blurs > Pixelate+
Like Paint.NET's Pixelate effect, but with better results and adjustable width and height. Also known as Mosaic.
Adjustments > Color Match
Improve your photography with classical art. Or make it worse. Makes your photo follow another's color scheme.
Effects > Random Effect
Lacking inspiration? Use this to fire up a random effect with random settings.
Effects > Render > Random Shape Fill
Draws tons of shapes - from circles to hearts to stars - with various color settings, transparency, etc.
Effects > Tools > Smudge
Does this need any more explanation than the name? SMUDGE!
Effects > Object > Trail
Gives an object a trail, like the cursor trails on old laptops.
Effects > Blurs > Gradient Blocks
Blurs an image into 4-point gradients.
Effects > Tools > Twist
Effects > Tools > Liquify
Interactive distortion tool, like Photoshop's Liquify or GIMP's IWarp.
Effects > Tools Grid Warp
Interactive distortion tool, like Paint Shop Pro's Mesh Warp.
Posted by Red ochre on 15 November 2013 - 12:21 AM
Can change a photographic image to look like a hand drawn picture. Many presets including; coloured pencil drawing, graphite pencil, cross-hatched ink and scratchboard. Also the ability to save your own presets.
Found under:Effects/Artistic/Scribble Dll name = Scribble
Here is the dll. Scribble.zip 22.73KB 341 downloads
The user interface (U.I.) is shown below, along with some examples of what it can do.
I have found it works well on images of approximately 1000 by 750 pixels or smaller and it is best to keep the 'Rep count' and 'Length multiplier' sliders reasonably low whilst adjusting the effect.
The 'Toneband' slider reduces the number of seperate colours in an image. Think of it as the number of different pencils used when the coloured or graphite pencil option is selected.
Please feel free to post any scibble images you are pleased with and an idea of the settings you used.
Null54 did a wonderful job adding the ability to load and save presets, yet still keeping the controls 'tweakable'. The plugin is based on my 'Furblur' effect, which also relied on code supplied by Null54. So many thanks!
E.E.R has also helped with his explanations of how a custom U.I. works and TR's encouragement helped me get it finished!
http://i.imgur.com/ifIXMUW.png http://i.imgur.com/BwDqYf5.png http://i.imgur.com/3fgeZZM.png http://i.imgur.com/EYA2KkJ.png http://i.imgur.com/rqjCiYj.png http://i.imgur.com/avRehJH.png http://i.imgur.com/BkBihHg.png http://i.imgur.com/bS3UE1t.png
http://i.imgur.com/XbIRUta.png http://i.imgur.com/n5NB6PY.png http://i.imgur.com/yKGs6ck.png http://i.imgur.com/FK5s9VK.png http://i.imgur.com/DyRTJKx.png http://i.imgur.com/2Qm776K.png http://i.imgur.com/cad3bWB.png
Posted by TechnoRobbo on 05 November 2013 - 04:27 AM
TechnoRobbo's FreeWarp v1.8.0
TR’s FreeWarp (short for TechnoRobbo’s Freestyle Warp) was designed for the artist to intuitively reshape an image by stretching it’s detail.
The math employed was a built from the ground up as deliberate departure from Beier-Neely’s Algorithm and the standard mesh warp, Allowing the stretching to be arbitrary.
Version 1.8 Fixes Undo
Version 1.7.1 Cursor Scaling Fix.
Version 1.7 warping within selections.
Version 1.6 adds functionality and speed
Version 1.5 Re-invents the user interface
Version 1.2 Puts back missing Label
Version 1.1 Fine Location Control Added
Tutorial Music by TechnoRobbo
Left-Click Key to Warp - Save to Keep Warp
Old Version 1.5
Version 1.1 Video
How it Works
The Algorithm has 2 distinct parts:
1. Distort the Image
2. Localize Warping
..and 3 distinct parameters.
1. The Origin – where the warp begins
2. The Target – where the warp ends
3. The Minimum Warp Size – the size of the warped area
(If you continue to stretch the image beyond this size the algorithm adjusts this parameter)
Distort the Image
Stretching the image is achieved by dividing the image into parts. The Stretched Side and the Compressed Side. The demarcation point is the Target point. Anything on the Origin side of the Target it stretched from the image border – anything on the opposite side is compressed towards the image border.
In the Source Code this is labeled “//reverse mapping”.
Localizing the Warp
Localizing control of the warp is a simple matter of finding the distance of a pixel to the imaginary line segment created by the Origin Point and the Target Point.
In the Source Code this is the “distance” function.
The distance is normalized by diving it with the Minimum Warp Size. If the distance between Origin and Target (Pythagorean Theorem) exceeds the Minimum Warp Size the distance is used.
Normalizing results (d) is a value between 0 and 1 that is used as the control in a linear interpolation between the Source pixel (uu,vv) and the Target Pixel (x,y).
uu = d * x + uu - uu * d;
vv = d * y + vv - vv * d;
I hope I shed some light on the code for the programmers – I’m sorry if I bored the rest.
Posted by Red ochre on 31 October 2013 - 01:09 PM
Useful for artistic effects on photos, unusual text effects, textures and even adding highlight stars to an image.
It works out the direction of the 'tone gradient' then randomly draws tangents and radiuses.(radii?)
Found under: Effects/Artistic/Cobweb Dll name = Cobweb.
Here is the dll. Cobweb.zip 9.06KB 404 downloads
There are some 'mini tutorials' and examples below. Generally it is best applied to an image with smooth tone gradients. In other words try running a small Gaussian blur on the start image first. Interesting textures are possible, try using after 'clouds' or DavidF's 'cell texture' plugin.
Since the simple tone (B + G + R) for black is zero and the tone for a transparent colour is also zero ((eg. 255 + 255 + 255) * 0). You won't get much of a result from black text on a transparent layer. Try black text on a solid white layer and apply a blur first.
Like 'FurBlur' it can be slow if 'Reps' and 'Length' are set too high.
Have fun and please post any interesting results and tips back here!
http://i.imgur.com/ikXSLTs.png http://i.imgur.com/Zaze1Fu.png http://i.imgur.com/5dkF34B.png http://i.imgur.com/sy9dX2r.png
Posted by nitenurse79 on 18 September 2013 - 09:02 PM
I have to say, it is better here than in the UK. I still get verbal abuse, (I suppose that is like every country) but I do get less here in Sweden, so far I have not had a punch thrown at me here yet (fingers crossed I don't) In the UK it was a regular occurrence not just isolated to the Friday / Saturday night crowd that roll into A&E or visit people on the ward, it was a daily threat. I have had more physical and verbal abuse than I can count up to. Certainly not part of the job description, but as mentioned previously, the rewards out number the negatives. I enjoy my work. Helping to save lives and being an understanding shoulder to cry on when needed is always the best bonus.
As we all know, an OBE or MBE is reserved for a celebrity, a footballer or a chef.
Personally I would give awards out at the end of each year to life boat rescuers / Air ambulance / people who give their time for free to save people and who make a difference. Not someone who cooks on TV or Sings at an opening ceremony attended by the head of state.
Posted by yellowman on 14 August 2013 - 05:56 AM
Wow, the competition is getting harder day by day.